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SIGGRAPH 2016 opens in Anaheim

ANAHEIM, CA – The SIGGRAPH Convention opened Sunday in Anaheim, CA, with CG artists, architects, graphic designers, visual effects masters, animators, VR wizards including game artists & interactive media. A cool geek culture that is just at home creating art with digital technology & playing Pokemon GO.

The primary focus in 2016 is VR & AR. Students from some of the best art schools descend upon SIGGRAPH to take courses, see production presentations, and filled with the hope of landing their first studio job. I notice that many of the courses offered this year focus on VR/AR or the video games industry: realtime rendering, augmented reality principles & practice, physically based shading in theory & practice.

In the 90 degree weather attendees are networking outside while parked food trucks attend to their needs. There are a few other conventions close by including Web3D. It is probably best to take some pics and show you around the day before the exhibits open.

A white, geometric pendant light fixture made of folded paper panels, resembling an origami starburst.
Sign at SIGGRAPH 2016 about Zushiki Light Art project on paper folding by Jiangmei Wu from Indiana University.
Kinetic sculpture with multiple satellite dishes, speakers, and electronic components arranged radially, casting shadows on a
A starburst light fixture with multiple points and illuminated bulbs casts a shadow on a wall.
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