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SIGGRAPH: The ‘Real Steel’ Presentation

The Real Steel production presentation at SIGGRAPH 2012 illustrated

the benefits of including the VFX units from the very beginning of

production. A panel of industry veterans including Eric Nash and Ron

Ames and moderated by Mike Fink told the story of how Real Steel came

together as a production and what went into making it such a smooth

journey.

From the beginning the decision was made to include the VFX

representatives as collaborators in the film making process. The

close integration of CG robots with their practical counterparts as

well as the elaborate choreography of the CG fight scenes within

contained practical locations, required technical considerations to be

a central to production.

A person holds up a smartphone to take a picture of a large, purple and gold robot with glowing lights. Another person stands

Rapid prototyping techniques were used to design and construct the

practical robot puppet components which provided 3D assets to Digital

Domain. This meant that DD had early visual targets to hit as well as

exact digital representations of the practical models. These early and

ongoing exchanges provided very clear visual criteria to drive

approvals in the look development process. By coupling these two often

disparate aspects of the visual development approvals process they

avoided many costly last minute technical changes.

The elaborate fight choreography meant that motion capture techniques

would have to be integrated to drive key narrative elements in the

film. Using the advanced virtual camera technology Simulcam,

pioneered at DD, to attain the necessary level of CGI/live action

cinematography meant that another aspect of the VFX crew was brought

in early on. The obvious benefits of having instant feedback of CG

element placement within the camera operator’s and director’s monitor

feeds, not only sped production along at the shoot, but also cut down

on extraneous takes usually made as “insurance” during post

production. It also seemed to play an important social role in

reinforcing the presence of the VFX crew as an integral component of

the daily shooting process.

A story from the shoot that illustrates this synergy was how VFX

stepped in to help iron out a major production wrinkle during the

Detroit location shooting of the fight sequences. Production was

unable to secure the two fight venues needed to shoot in on the time

frame in the schedule. The only location that was available was in

very bad physical shape.Since a majority of the location would have

been covered by CG crowds and set extensions anyway, DD suggested

creating entirely digital arenas, providing that production could

design the two environments within the constraint of keeping the arena

floors to a matching footprint. This saved the production time and

money and opened greater possibilities for the design of the fight

venues.

The panel’s overwhelming opinion was that the inclusion VFX at the

very earliest stages of pre-production on FX heavy shows, not only

smooths out technical hurdles but actually allows for greater creative

opportunity while keeping costs down. There is a definite feeling in

the VFX community that it is the redheaded stepchild of production

that is often called onto the job after everyone else is done, and

after their knowledge and unique expertise can help make the

production process much smoother. Once again we have evidence that a

well conceived plan carried out by a collaborative and inclusive team

of dedicated professionals can result in a project which can be

successfully completed with the minimal amount of difficulty. And just

for fun, they also brought a full size version of the robot Noisy Boy,

with them which was a huge hit as a photo-op with the audience.

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