Malaysian-based visual effects (VFX) artist and virtual production researcher Zubaida Nila was one of 21 finalists picked from 178 applicants for the six-week intensive Epic Games’ 2022 Women Creators ...
February 13, 2023
To keep pace with consumer demand, the media and entertainment industry is becoming a more globalized business. Today’s film and television productions involve hundreds – or thousands – of creatives i ...
January 5, 2023
When it comes to hybrid work, it’s become crystal clear no one has the answer about the “best” and “most effective” way to approach bringing people back into the office. For the kind of creative colla ...
January 3, 2023
3D animation and design are everywhere. From big-budget VFX movies to advertising to social videos on our phones, the demand for animated content has been on a steady incline for many years now. The 3 ...
The dynamic changes occurring throughout broadcast, media and entertainment are impacting every step of the production chain, including the post production process.
December 23, 2022
I think we can all agree it is an exciting time for imaging and content creation. Never before in our history has such a volume of visual content been produced on such a continual basis. As we enter 2 ...
December 21, 2022
When you work for a production company like Hometeam, with a global footprint, it’s essential to have an editorial roster of folks from all across the world to pair the best talent anywhere to a proje ...
The notion of ‘data lakes’ is often heard – a massive data repository that an organization can tap into for review and analysis. Object storage has been a popular choice for this application – it’s a ...
Traditionally, when a project reaches a post house, the creative has moved from ideation to delivery through a contact list of specialized talent, changing hands multiple times throughout the process. ...
December 13, 2022
Over the past few years we’ve witnessed one of the most significant advancements in the filmmaking process – realtime technology. Through hardware and software technologies, we’ve finally gotten to th ...