It’s no secret that I’ve been a big advocate of cloud computing in media and entertainment for many years. Straight out of the gate, I was excited about the potential for cloud to ‘level the playing f ...
January 9, 2019
In the last 12 months, we’ve seen cloud computing disrupt the visual effects industry in a significant way. While studios were assessing cost, running PoCs, and determining how to best utilize the new ...
Technologies like the Unity game engine are arguably the most important developments at a time when our industry is going through a transformational shift, where you not only have digital and cloud, b ...
January 8, 2019
The barrier to entry in the post industry continues to decline. Equipment that used to cost hundreds of thousands of dollars is now a fraction of that. Powerfully-creative software is available for an ...
January 4, 2019
I majored in Japanese Language Education at college back in 2001 in South Korea. About that time, I fell in love with many Disney's animated movies, so I started learning 3D graphics by double-majorin ...
January 3, 2019
In the world of digital content creation, high-resolution shoots produce massive amounts of data — the likes of which are unprecedented. Large-scale 4K productions have already become the gold standar ...
Our team at Tactic has been creating realtime experiences and apps on many platforms, and for many formats, over the years. We bring together a team with many skill sets: artists, engineers, game indu ...
January 2, 2019
NEW YORK CITY — Twenty years ago, Sound Lounge (www.soundlounge.com) was born - the vision of Tom Jucarone, Peter Holcomb and Marshall Grupp to create an artist-owned studio that put a premium o ...
December 20, 2018
1stAveMachine directors Nico Casavecchia and Martin Allais eye trends, challenges and future of Virtual Reality. As 2018 draws to a close, it’s becoming clear that the VR industry is finally moving on ...
December 18, 2018
The entertainment space is going global. Thanks to rapid technological shifts, content is now available on every type of screen in every region around the world. But while content now has universal re ...
December 17, 2018