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Studios // Video/Film // Recent Work // Visual Effects // Summer Movies

ILM & Weta team up for ‘Avengers’

The final battle sequence in The Avengers presented significant

technical and artistic challenges to Industrial Light and Magic. Jeff

White, Visual Effects Supervisor at ILM, gave a detailed analysis of

the techniques employed to create a digital environment for New York

City. Hundreds of HDRI (High Dynamic Range Imagery) panoramic

photographs were shot on location. These images coupled with detailed

building scans allowed ILM to fly the camera around NY. This approach

was necessary both for creature freedom in composing the shots as well

as to get around FAA regulations on flying helicopters between

buildings.

Pause a frame on the blu-ray edition and you may notice that the

office interiors of the buildings are offices from ILM.

Four men sit behind a long table with laptops and microphones against a colorful backdrop.

Marc Chu, Animation Supervisor at ILM, explored the great lengths they

went to in bringing The Hulk to the screen. Exhaustive scans, close up

photography, as well as a dental cast were used to more closely match

The Hulk to actor Mark Ruffalo. A body builder, dubbed “Green Steve”

was shot on set for performance and muscle reference. Cloth simulation

tests were shown that depicted areas where the shirt and pants would

tear to help sell the transition from human to Hulk. Additional break

downs detailing teeth sub-surface scatter tests and elaborate muscle

and skin simulation passes were shown.

Guy Williams, Visual Effects Supervisor at Weta Digital discussed the

numerous challenges in the mountain top and helicarrier engine

destruction sequences. Multiple fluid simulation elements were used to

convincingly depict smoke being ingested into the helicarrier’s

engines. Guy commented that their use of fluid simulation for smoke

effects elements has increased significantly over the last few years.

A new electrical spark tool was also developed for this project.

Aaron Gilman, Animation Supervisor at Weta Digital presented their

work on the Thor and Iron Man mountain top battle sequence. He

discussed the animation advantages when a shot moves from being a live

action plate with set extensions to a full 3D shot. They’re able have

complete control of camera and character choreography as well as

potential flexibility with shot duration. Aaron made frequent trips to

their motion capture suite to ensure physical accuracy for the digital

stunt work required. In the sequence, Iron Man briefly has the upper

hand and drags Thor along a cliff face at speed. Aaron showed several

takes of this shot including reference of him and another animator

working through the actions. This process allowed the audience to

explore with him the decisions that were made to ensure that the

character choreography served the story.