LOS ANGELES - James Cameron is using Giant Studios' (www.giantstudios.com) proprietary, realtime mocap system while shooting his much anticipated film Avatar. Giant's technology allows Cameron to dire ...
September 4, 2008
LONDON - Aardman Animations (www.aardman.com) recently took delivery of its third Maximum Throughput Sledgehammer HD!O file server and realtime, multi-format video device. Aardman's Broadcast and Comm ...
August 28, 2008
LOS ANGELES – Sony’s projection technology was recently used during the SIGGRAPH Computer Animation Festival in Los Angeles. The festival aimed to explore the expanding horizons of visual representati ...
August 26, 2008
SANTA CLARA, CA - Nvidia Corporation has announced the production release of Cuda 2.0, the latest version of its C language programming environment for GPUs. The programming environment enables softwa ...
August 22, 2008
SANTA MONICA, CA - Image Metrics (www.image-metrics.com), a provider of facial animation solutions, recently partnered with Paul Debevec of the University of Southern California Institute for Creative ...
August 20, 2008
PRINCETON, NJ — cmiVFX | cmiStudios has introduced a Houdini software training video, shot in high definition, this time for effects TDs migrating from other fluid simulation software packages.
July 29, 2008
MONTREAL - On Thursday, July 17th, Softimage (www.softimage.com) will host an online event highlighting new features of its XSI 7 animation application. Animators can tune in to the Webcast at 12:00pm ...
July 11, 2008
MONTREAL - The release of Softimage|XSI 7 is "a huge leap forward" for the software, according to the company's global PR manager Kevin G. Clark. Within the new version of this 3D animation software, ...
July 9, 2008
HOLLYWOOD - Design, branding and animation house S4 Studios (www.s4studios.com) recently completed work on its first independent animated short. Fraidy Cat is a Flash-animated short that was written b ...
July 1, 2008
HOLLYWOOD - VFX facility Rhythm & Hues relied on Maxon's BodyPaint 3D to address a number of the complex texture painting challenges they were faced with in creating scenes and characters for Universa ...
June 30, 2008