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December 2014

Web Exclusives
NEW MEDIA: THE FAMOUS GROUP CREATES OPULENT ONLINE WORLD FOR TOYOTA
February 29, 2008 –  CULVER CITY, CA – The Famous Group (www.thefamousgroup.com) recently created an interactive Website for Toyota that promotes the automaker’s new Corolla model. The studio was approached by ...
UNIT SEES POTENTIAL IN APPLE'S COLOR
February 29, 2008 –  LONDON - The release of Apple’s Final Cut Pro Studio 2 (FCS2) saw Color being bundled with FCP for the first time. Color is a grading tool that harnesses the power of the modern Apple Mac for ...
CHARLEX MODELS FOR VERIZON
February 7, 2008 –  NEW YORK – Charlex’s executive creative director Alex Weil describes the star character in Verizon’s Thoughtful spot as a "mountain dwelling, flame throwing, samurai, jihadist ...
SWAY BRINGS LIFE TO 'AFTER PARTY'
December 27, 2007 –  CULVER CITY, CA - Sway Studio (www.swaystudio.com) recently added life and spirit to Chandon Sparkling Wine’s latest commercial, After Party, out of agency Dentsu America. By combining detailed ...
VFX: 'THE TATTOOIST'
December 27, 2007 –  Visual effects are an essential part of The Tattooist, a New Zealand- Singapore horror/thriller co-production starring Jason Behr (Roswell, The Grudge ). VFX producer Maile Daugherty of New Zealand's ...
OUTLOOK '08: ON-DEMAND
December 19, 2007 –  Until not too long ago, distribution options for independent filmmakers, musicians and content owners were limited. New manufacture-on-demand services have changed that, enabling independent artists ...
SWOT: THE DIGITAL SUPPLY CHAIN
December 4, 2007 –  The shift to an IT-based supply chain for the media and entertainment industry is inevitable.
FINISHING IN FINAL CUT PRO
December 3, 2007 –  Authors Robbie Carman and Jason Osder have released a new book that details workflows in a Final Cut Pro environment. "Final Cut Pro Workflows - The Independent Studio Handbook" offers technical ...
OUTLOOK '08: AUDIO
November 30, 2007 –  The theme of audio continues to be digital technology aiding creativity. Audiences expect new and better experiences in every area of entertainment.
SWOT: VIDEOGAMES
November 30, 2007 –  The games industry is growing at a phenomenal pace. During the each of the last two years, with new consoles entering the market, worldwide growth was in excess of 16 percent per year. The Nintendo ...
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