POSTING FOR NEW MEDIA
Projects for the Web, mobile devices, next-generation DVD and other new
media platforms are forming a bigger and bigger chunk of business at
post houses and design studios nationwide. “A good idea will work no
matter what the platform,” declares Jeremy Hollister, creative director
at Plus Et Plus. As radical as the application may seem, new media can
be “surprisingly similar” to traditional media in execution, he reports.
MULTIPLATFORM FOR JETBLUE
A boutique design studio with full post production capabilities, New
York City’s Plus Et Plus (www.plusetplus.com) was primarily doing
traditional TV projects when it opened in 2002. Today new media
comprises about one-third of its business, and the sector — fueled by
clients like Nike and Mac cosmetics — is growing every year.
“New media is growing in a lot of ways; it’s not just all kids’
applications,” notes Jeremy Hollister. “We still see TV projects
repurposed for the Web, but more and more are developed exclusively for
the Web or they are viral films designed for various platforms.”
He recalls that not long ago, “because of the limitations of the
Internet, a client would do something more guerrilla than they’d put on
the air. Now you can do a lot more polished work for the Web, and
clients are starting to have the same expectations as for traditional
broadcast media although budgets are still not as big.”
When JWT/NY won the JetBlue account, the agency developed a
multi-platform strategy that focused on JetBlue’s intense customer
loyalty and strong customer relationships. They shot real people
telling their real stories, then selected and provided footage to Plus
Et Plus, which transformed the tales into an array of custom
animations, all very “low-fi” in style.
Each Web spot began with a few frames of the real customer introducing
himself or herself and then launched into the animation whose
techniques included clay, cel, stop-motion model train figures, cut
paper and a goofy Monkees-style follow-the-bouncing-ball song. One
boy-meets-girl message featured the timelapse line drawing of a
caricature artist in Central Park. Plus Et Plus’s Judy Wellfare used a
Panasonic P2 DVCPRO HD camera to shoot over the artist’s shoulder and
capture him drawing the story in a single image. The HD footage was
imported into Apple’s Final Cut Pro and given a timelapse effect by
Wellfare and Ryan McKenna, who also performed the color correction. A
QuickTime file was delivered to JWT for the Web.
“We did everything at NTSC so we’d be broadcast-ready if the spots went
to air,” says Hollister. And sure enough they did. Of the eight Web
spots crafted by Plus Et Plus, most were turned into :30 TV
commercials. “I think if the spots had been developed for broadcast
first, JWT probably would have decided on one style of animation,”
Hollister muses. “New media thinking really opened up the possibilities
of using a lot of different styles.”
In contrast to JetBlue’s low-fi look, a very “slick 3D” approach is in
the works for Australia’s premium Lucky Beer, which is launching in the
US, Hollister reports. “They’re a small company, so a large,
traditional media buy isn’t feasible. Everything in the first phase
will be viral; we’re developing a character for viral films and an
online presence that will align with and help build the brand.”
First up will be a one-minute, 3D-animated viral film introducing the
“upbeat, funny, endearing” character. Plus Et Plus is likely to use
Autodesk’s Maya for the project but also has Softimage on hand. The
animation, and subsequent initiatives, will also go global.
REPURPOSING CONTENT
Giant Interactive (www.giant-interactive.com), a New York City-based
digital media design and production company, sees clients wanting “to
use assets in as many places as they can,” says David Anthony, who
co-founded Giant with Jeff Stabenau. “They’re thinking about how their
video assets can live on Blu-ray disc, HD DVD or SD DVD; be part of an
Electronic Press Kit; turn into a Web vignette; or be available on
set-top boxes or via mobile streaming. That means what’s on tape and
what files is totally blurred now.”
The big news is that clients are also posting trailers, TV shows and
entire features to iTunes. ‘We’re one of the few places sanctioned by
Apple to prepare assets for iTunes delivery,” he notes. “We understand
the very specific workflow required to work with them.”
Now, if clients “want to develop a Blu-ray disc, HD DVD or SD DVD and
sell on iTunes or Netflix, we can simplify things by using the same HD
master for all of the platforms,” he explains. But the workflow still
necessitates “mixing and matching HD and SD” material, especially if
the project includes legacy assets acquired in SD. “Post facilities are
challenged to be expert in a lot more formats than they used to be. The
good news is that the tools are more accessible than ever, and we’re
able to do a tremendous amount of work uncompressed on our Final Cut
workstations.”
Cable’s A&E is probably Giant’s biggest client for multiple
platforms with most of their home video releases now going to iTunes,
next-generation DVD and SD DVD, notes Anthony. Giant encodes shows for
iTunes and designs and conforms them for DVD delivery; the company
often shoots directors’ commentaries for DVD, editing the special
features in Final Cut Pro and handling audio post in Digidesign Pro
Tools or Final Cut.
Giant also did 10 DVD titles for the Leapfrog learning system working
with a bicoastal production team on the interactive short film content.
“The titles are only on SD DVD for now, but they wanted to future-proof
their assets so they originated a lot on HDCAM,” notes Anthony. Most of
the editing was done in California, so Giant received drives with Final
Cut Pro project files to do final edits, conform and encode as MPEG-2
for DVD streams.
Meeting iTunes’ compression and digital delivery parameters is a new
capability for Giant, although “it speaks to the whole digital workflow
from inception to delivery,” says Anthony. “The flat-panel revolution
has made video content on the computer not just more friendly but
enjoyable. And the iPod is an extension of this experience. People are
now trading content freely between their TVs, computers and iPods.”
BETTER IMAGES ON WEB
At HomeNYC (www.homenyc.com), a full-service visual effects, editorial,
finishing and production house in Manhattan’s Soho, new media is
increasingly becoming a consideration, although the company still
largely designs for television.
“Clients are becoming more savvy about getting their spots out in as
many ways as possible,” points out Ben Orisich, a HomeNYC director. “TV
time is expensive so they want to hit on all levels.” He has been
“pleasantly surprised” with advances in Web image quality over the last
six months. “You can deliver HD for the Web now. If the initial quality
of the content is really good it ends up looking good online.”
Last summer HomeNYC collaborated with Mike Kelly, head of PVH
Marketing, to provide creative services to Arrow, the subsidiary brand
of fashion conglomerate Phillips-Van Heusen (PVH), for the company’s
landmark multi-platform campaign to “Save Ellis Island,” the gateway to
America for millions of immigrants. HomeNYC crafted live-action
television commercials, cinema and in-flight ads driving viewers to the
www.WeAreEllisIsland.org Website, plus 21 Webisodes relating the
history of the Ellis Island immigrant experience through interviews
with stars from TV, motion pictures, music, sports and academia, as
well as everyday Americans.
“We knew there was a Web component to the campaign and that visitors to
the Website would be able to create their own stories and add them to
the site,” says Orisich. “But everything — including Arrow’s print ads
— all had to match and present one unified message.”
Intending to capture “as much engaging material” as he could, Orisich
shot 45,000 feet of 35mm film, much of it 3-perf, during a six-day
shoot on Ellis Island, where he and DP Joe Arcidiacono were given
extraordinary access to the unrestored buildings and tried to capture
as many of the celebrities’ stories as possible. John Taggart
simultaneously lensed long-format, greenscreen HD interviews for the
Webisodes.
For the TV, cinema and in-flight commercials, editor Gary Hernandez
used an Avid to intercut the compelling celebrity stories with clips of
everyday Americans on Ellis Island and moving archival footage. The
two- to three-minute Webisodes, 19 of them edited by Steve Gifford on
Final Cut Pro and two by Hernandez on Avid, focus on individual stories
with B-roll supporting. Keys were done in Adobe After Effects.
Orisich, an accomplished VFX artist/designer, finished the spots and
Webisodes in Autodesk’s Flame, where he performed color correction and
image manipulation and crafted elegant typographic elements. He shot
everything widescreen and was “adamant” that the Website have a
widescreen aspect ratio as well.
“In the past, you didn’t want Web content to be too big or people
wouldn’t want to wait to download it,” he notes. “But that’s really not
the issue anymore. The Web has a chance to become even more of
storytelling medium, and that offers a lot of opportunity. I love that
the Web’s image quality has improved. My background is all about the
image, and I want the Web audience to see the amount of care we put
into shooting and posting content. And now that’s visible to viewers.”
CONTENT IS STILL KING
New media comprises as much as 50 percent of Blink Digital’s business,
with the balance being longform broadcast and DVD content. The Santa
Monica-based creative boutique (www.blinkdigital.com) does a lot of Web
and mobile device content, and new media projects related to network
television shows, merchandising and the toy market.
“Our goal is to tell great stories regardless of the platform they
ultimately end up on,” says executive producer/original programming,
Jeffrey Eagle. “The question is, does the story hold your attention?
Does it engage you? Do you want to watch the next installment? People
have so many viewing choices today you have to bring them high-quality
content, something worth watching.
“At the end of the day you can encode content to work on any device,”
he notes, “but if you don’t have the shot you need or you’re not
working with great writers, producers and editors, you’re in trouble.
We feel the Web pieces we’re creating are every bit as good as our DVD
or broadcast work.”
Blink’s work on Mariah Carey: The Adventures of Mimi concert DVD for
client Live Nation Artists extended far beyond authoring the DVD
itself. The company cut a series of TV and Web promos for the DVD,
which also played on the Web.
“We were given HDCAM concert footage, B-roll and behind-the-scenes
footage, which we offlined at 1080 DVCPRO HD on Final Cut,” says post
production supervisor Tony Alvnauer. “We onlined in Final Cut at 8-bit
uncompressed HD and did minor color correction with Apple’s Color. We
mastered on HDCAM, downconverted to NTSC and PAL Digital Betacam and
delivered to Live Nation Artists in New York and London.”
Blink is currently working on an extensive Web-based project with a
major cable network. The company is cutting a reality series shot on
the set of one of the cablenet’s popular shows and crafting
behind-the-scenes segments for other programs. It’s also recutting
elements, rescoring and rerecording voiceover for 20 spots from a big
automaker, which will run on the cablenet’s Website in a serialized
adventure.
“We’re finishing the content as if it were for SD delivery but
compressing to whatever specs are required: Flash, Windows Media,
QuickTime’s H.264 codec,” says Alvnauer.
“A lot of what you see online these days looks raw, which works for
some viewers, but our approach is to give our work a much more
polished, documentary feel,” adds Eagle.
“In the early days of streaming content, you’d be lucky to get a piece
with a runtime of one or two minutes to even play. These days we
routinely cut pieces that are five, 10 or 12 minutes long. That way
people get invested in the stories as well as the show or product
they’re connected to.”
BUILDING OFF THE WEB
New York City production/design company Creative Bubble
(www.creativebubble.com) is experiencing an upswing in new media
projects. “New media was a big part of our business plan when we
established the production division nine months ago,” says head of
production Paul Iannacchino, who is also repped as a director of
commercials and promos. “We’re working with clients on new media
projects and developing our own content, too.”
On the post side, senior editor Pat Carpenter reports that “we’ve
definitely seen an increase in posting and creating content that lives
strictly on the Internet or as a new media property. More things are
also being multipurposed: they may be shot to air traditionally, but
the client wants to incorporate broadband content delivery.”
Sometimes projects intended for the Web are so successful that the
client decides to extend its reach to other platforms — something they
would have done well to consider early on. “The Web acts like a new
kind of focus group,” notes Iannacchino. “You throw a little money at
it, people love the content so maybe you want to do a media buy for
cinema. But you might be handcuffed by the format you shot in. If you’d
made a little more of an investment upfront, to shoot in HD, for
example, you’d have a safety net.”
Creative Bubble crafted a viral spot for Champion Sportswear from
Kaplan Thaler Group/NY called See How You Play, which features people
wearing Champion clothing engaging in some offbeat sports armed with
hackeysacks, pogosticks, double-dutch jump ropes, hula hoops and more.
“They wanted it to feel like it came from the YouTube community,”
Iannacchino explains. “The Website www.seehowyouplay.com would feature
still photos highlighting what the athletes were wearing and where you
can buy it.”
He shot the spot in 24p MiniDV to meet the needs of the 12-hour
production schedule, which crisscrossed New York City. “I had to be
very nimble; it was pretty close to point-and-shoot,” he recalls. Some
hula hoop and pogostick shots were locked off so Avid Symphony editor
Chris Reinhart could “play with reality” and duplicate characters, but
“we didn’t augment any skills or performance — we captured everything
in camera,” Iannacchino emphasizes. Flame artist Kevin Quinlan handled
additional compositing.
“The post workflow was identical to that for any traditional platform,” Carpenter notes.
Wearing its content-provider hat for the first time, Creative Bubble
has begun work on a Web-only series for www.mojohd.com, the online
outlet of the recently-launched HD cable network for men. Tentatively
titled The Circuit, the show takes an “irreverent look at new
technology” in the spirit of popular television programming such as The
Daily Show, Talk Soup and Real Time With Bill Maher, says Iannacchino.
He’s shooting the studio-based show with Panasonic’s P2 DVCPRO HD
camera; episodes are edited on Final Cut Pro and delivered to Mojo as
uncompressed HD files on a drive ready for encoding to Adobe’s new
Flash player. “We never go to tape, which is probably the only
difference in our approach to the workflow,” says Carpenter. “Otherwise
production and post is the same as if The Circuit were on TV.”
CLEARING IT UP
Four-year-old creative shop Interspectacular (www.interspectacular.com)
launched with broadcast design and motion graphics, then as it moved to
more narrative work and character development, began getting more
requests from agencies that wanted to tell stories on the Web.
“The Web is really a different way to communicate to an audience,” says
Luis Blanco, who is partnered with Michael Uman in this New York
City-based company. “You’re not tied to 15 or 30 seconds so you open
things up to tell a funny, exciting, interesting story.”
New media now comprises a growing portion of Interspectacular’s
business. Witness such projects as branding Comedy Central’s mobile
initiative, developing branded content for the Web for Volkswagen and
crafting super-sign animations for Target.
The company uses the same design and skillsets for new media work as
for broadcast. “It’s less a technical challenge than a visual formal
challenge,” notes Blanco. “It’s about understanding the form: how to
display and where to display the content. Technology used to consume so
much time and effort, but getting the form of new media right requires
more thought than the technical stuff.”
Last November, Interspectacular completed a series of Webisodes for
Clearasil from Euro RSCG aimed at the teens-to-young-adult
demographic. The 10 pieces comprising “A User’s Guide to the
World” were designed for Clearasil’s specially-built microsite,
www.MayCauseConfidence.com.
Spiked with dry humor, the Webisodes featured tips and advice for
making one’s way through the world. That Voice told viewers how
to get rid of the internal voice that causes a lack of confidence;
Accessorize taught them how to make a fashion statement; and Posture
Counts instructed young people on the importance of their everyday
stance. “The scripts were very funny, but they had no visual
direction,” Uman recalls. “We worked on developing the scripts and the
visual humor that would illustrate each line.”
Inspired by instructional slide shows, Uman and Blanco devised
Webisodes consisting of illustrated do’s and don’ts. “Part of our
decision was based on the budget but, more importantly, the concept
made sense,” stresses Blanco. “We could cut illustrated stills
together and get a funny story if the artwork was great and the writing
was good — we didn’t need full animation.”
They chose illustrator Mark Todd for his “deliberate, naive style,”
Blanco says. “He’s honed it to perfection over the years; it
looks like maybe a high school kid drew this in his notebook.”
Todd illustrates on paper and colors his drawings on computer. He
provided Interspectacular with high-resolution Photoshop files, which
animator/editor Andrew Macfarlane cut together with the voiceover in
After Effects. The company delivered full-rez QuickTimes to the agency
for conversion to the Web. Euro RSCG also did live-action TV
commercials for the May Cause Confidence campaign.
“Our Webisodes added another layer, another texture to the campaign,”
notes Blanco. “They were a little more quirky than the broadcast spots.
That’s the beauty of Web-branded content: You can take risks and
experiment with things you’d never attempt for broadcast where it’s too
expensive to take chances and you have to play it a little bit safer.”