A WINNING COMBINATION
No on can deny how wonderful life is in the digital world. We can be
reached anywhere, anytime, we can listen to pristine digital audio
while running a marathon, we can watch our favorite TV show on our
handheld while flying across the country. With all that, we still long
to meet face to face, read a book and see live music.
And today’s “digital” artists recognize that to get the best product,
they sometimes have to live in both the traditional and digital worlds,
and that is what our cover this month illustrates. While post artists
are going to NAB to pick new digital tools, they still need to call on
some old-fashioned ones from time to time, like the handy #2 pencil.
Dallas’s Janimation created our cover this month, and CEO/ creative
director Steve Gaçonnier, says, “Art is, and always will be, in the eye
of the beholder. So whether you're a fan of the queen of hearts, hot
robot chicks, flat screens or maybe something more cerebral, as you
walk the NAB show floor this year, keep in mind that although the show
is 98 percent digital, take a look at the analog elements that help
leverage that technology.
“Although we require the tools,” he continues, “it’s about the
fantastic people who invent, modify, improve and creatively utilize
them to deliver content. As much as I love to hate my laptop, I never
feel that way about a Sharpie — maybe it's the smell of the Sharpie?”
Animator Matt Ebent, from Minneapolis’s Gasket Studio believes that
analog tools in design, animation and visual effects have “an air of
classic sophistication to them. Hand drawing, cel and stop motion
animation are analog-style techniques we use here, and they require
more skill and patience to work with because they are not as forgiving
as their digital counterparts. Because of that, they receive more
respect.”
He also feels that analog media leaves evidence that “someone was
present; that the artist left their mark. But digital tools allow us
creative flexibility and organizational freedom. Once you move into the
digital realm, there's more immediate gratification — multiple avenues
are available at once. We prefer to combine the two based on the
creative needs of each individual project.”
James Larese, creative director at LA’s Syndrome, views computers and
technology as another tool in the creative process. “Computers are the
device used to bring all of our elements together. We prep through
traditional mediums, ultimately digitizing textures, illustrations,
footage and photography to create the foundation for our digital
purposes.” He says, everything begins with a sketch, “but ends with a
“Command S.”