Dneg wins BAFTA for <I>Dune: Part Two</I>'s VFX
February 18, 2025

Dneg wins BAFTA for Dune: Part Two's VFX

LONDON – Visual effects studio Dneg (www.dneg.com) was honored at the 2025 EE BAFTA Film Awards for its work on Dune: Part Two. The studio received the Special Visual Effects award for its contributions to the feature, which was directed by Denis Villeneuve.

Dneg VFX supervisors Stephen James and Rhys Salcombe accepted the award, alongside production VFX supervisor Paul Lambert and special effects supervisor Gerd Nefzer. This win brings the studio’s all-time BAFTA Awards tally to eight, including its 2022 BAFTA Award win for Dune: Part One.

"Thank you to BAFTA for recognizing the incredible work of our global teams," says Namit Malhotra, founder and CEO of the Dneg Group. "This win was only made possible by the remarkable vision of director Denis Villeneuve, the trust and support of Legendary and Warner Bros., and the creativity, hard work and dedication of thousands of artists, producers, technicians and support staff across the world. A hearty congratulations to our partners and clients, and my thanks and appreciation goes out to every single member of our Dneg global team."

Dneg’s VFX work on Dune: Part Two also earned an Academy Awards nomination for Best Visual Effects, with winners to be announced on March 2nd. In addition, the studio recently won multiple categories at the 23rd Annual VES Awards, taking home four awards for its work on Dune: Part Two. The film was recognized for Outstanding Environment in a Photoreal Feature; Outstanding CG Cinematography; Outstanding Effects Simulations in a Photoreal Feature; and Outstanding Compositing & Lighting in a Feature.

“Receiving this recognition from BAFTA is an incredible acknowledgment of our team's hard work," says James. "It takes a special group of people to create images on this scale and complexity, and to bring Denis Villeneuve’s vision to life. Congratulations to all that contributed!”

“What an incredible honor and a fantastic recognition of the team's efforts," adds Salcombe. "It takes a town to craft images of this scale and complexity, and our teams at DNEG poured their all into Dune: Part Two to make it the best it could possibly be. I’m so excited to see their amazing work honored in this way!”