BURBANK, CA — At the SIGGRAPH show in Los Angeles, the LightWave 3D Group released LightWave 2015 Update 3. The updates expand the feature set of the animation software and offer numerous fixes and improvements, including system updates for Python and support for Nvidia Optimus technology.
LightWave 3D offers an end-to-end production pipeline for artists and designers to model, animate, capture, retarget, render, and input and output to 3D, including 3D printing. Pipeline updates in the LightWave 2015 Update 3 include improved GoZ and After Effects support, and workflow enhancements to the VPR. Interchange enhancements include support for AE CC2015, improved FBX rigging import from Maya, additional support for UV interchange with Unity and other game engines, improved Subd mesh interchange for Alembic, and additional GoZ interchange support for ZBrush 4R7. Scripting improvements have also been made to the LScript Scene Object Agent, with 22 new data members and supporting environment constants, as well as updated Python control over LightWave Custom Object access.
New customers of LightWave 2015 will automatically receive the Update 3 version at purchase. Registered LightWave users can get the LightWave 2015 Update 3 by logging into their account on the LightWave 3D Website (www.lightwave3d.com).