GUILDFORD UK
– Ikinema’s (
www.ikinema.com)
Live Action for Unreal Engine 4 is playing a surprise role at
The
Metropolitan Museum of Art
in New York
this month. The Met is staging an interactive
digital performance
installation to celebrate the restoration and return of the renowned
Italian Renaissance
sculpture Adam
(ca. 1490–95)
by Tullio Lombardo.
Designed and directed by new media artist Reid Farrington
, and commissioned by the live arts series Met Museum Presents
,
The Return
blends digital animation with live performance and motion capture to tell the story of the
sculpture’s
creation, travels and return to the gallery.
Farrington says, “My vision was to bring Adam to life in a believable and genuinely interactive way. By using a motion capture rig and IKinema LiveAction for Unreal Engine 4 to drive the animation in real time, I’ve been able to deliver the level of realism I wanted.”
Animation design consultant Athomas Goldberg of Lifelike & Believable designed and built the digital puppetry system, which enables visitors to interact in real time with ‘digital Adam’
.
Guests can speak directly to the digital character and pose questions, as well as visit the mocap theatre within the
Museum
for a behind-the-scenes experience.
The Return
has been more than two years in development and from the outset the team agreed to the fundamental principle of no pre-recorded material — everything is generated live to ensure that each visitor’s experience is unique and engaging. The result is two hours of material spanning 14 scenes with two characters — ‘digital Adam’ and a museum ‘docent’ who leads visitors through the performance. As the performance runs all day
, during Museum hours,
there are three pairs of
performers
who have been trained to drive the puppetry system when not performing, enabling them to control the pre-set lighting, audio and effects. The 16-camera OptiTrack system is hooked up to
Natural Point's
Motive software, which streams the mocap data to IKinema LiveAction for solving and retargeting into Unreal Engine 4.
According to Goldberg, “We’re using IKinema LiveAction to drive both the characters and the props. There are other full-body IK solutions out there
,
but nothing that
gave me
the flexibility
and modularity to create a runtime rig exactly to my specifications, with the ability to easily adapt to each
of the
actor's unique
proportions
in a wide variety of rapidly changing environments
and
situations
.”
IKinema chief executive Alexandre Pechev adds, “With the diversity of applications for motion capture these days we believe there will be many more new ways of using live quality solving in life-like rendering environments. This is one great example and I’m sure IKinema and Epic Games will continue to play a role in this highly creative field. Bringing Adam to life has been extraordinary and ground-breaking work and we’re delighted that LiveAction and Unreal Engine 4 have been able to deliver the level of realism required.”
The Return
is part of the 2015-2016 season of Met Museum Presents and runs from July 11 to August 2
,
2015.