VANCOUVER — iPi Soft (www.ipisoft.com), the Moscow-based software developer of marker-less motion capture technology, is showing the latest version of iPi Desktop Motion Capture at SIGGRAPH 2011. The scalable solution was introduced a year ago and is available in an Express single Kinect camera version and as a more powerful Standard version with up to six PlayStation Eye cameras. iPi Mocap is compatible with many game engines, animation rigs and 3D software apps, including Cinema4D, Maya, 3DS Max, Daz Studio, Poser, Valve Source Engine, Unreal Engine, and Unity.
iPi Mocap software now has Kinect support and uses image processing and computer vision algorithms to recognize and track the human body without markers. The system is designed for use with inexpensive off-the-shelf equipment such as PlayStation Eye cameras, Xbox Kinect or Webcams. The low-cost app can be used to capture accurate animation data comparable to that recorded using expensive traditional marker-based mocap systems, and without the need for facility space or sensor suits with reflective markers.
iPi Soft is a contributor at The SIGGRAPH 2011 Studio, located at the Vancouver Convention Centre (West Building, Ballroom A), for attendees that want to check out the technology.
And, as part of the Motion Capture Society’s “Birds of a Feather” session, iPi Soft CEO Michael Nikonov will present the latest developments in its Kinect support. He will also preview features in the company’s forthcoming Multiple Kinect Support, in which multiple Kinect devices can be used simultaneously as part of a multi-camera configuration. In addition, Nikonov will highlight how iPi Mocap was used in the production of two online machinima animated film series: Clear Skies 3 and
Civil Protection: The Tunnel. The session will take place at the Vancouver Convention Centre (East Building, Room 19) from 10am to 12pm.