March 26, 2009

3DS MAX 2010 TO INTEGRATE MENTAL RAY 3.7+

By using the MetaSL universal shader language, V.3.7+ allows artists to develop shaders that run on all popular software and hardware platforms. In addition, artists do not need to re-architect shaders every time there is an advancement in new generation software, GPU or CPU based rendering systems. MetaSL-based shaders adapt to fit current and future target platforms.
 
Mental Ray rendering software has an installed base of more than ten million worldwide, and is used for visual effects for video games, movies, feature animations, visualization of automotive, aerospace virtual modeling needs, and architectural design. Mental Images' Mental Mill Artist Edition software will also be bundled with 3DS Max 2010. It provides direct workflow to users by allowing them to natively render MetaSL based shaders in 3DS Max 2010 using its library of existing nodes.