"We
used two separate effects for each instance," he explains. "Once is his normal,
everyday teleportation, and the other is done while he is wounded, which is
slower and more elaborate."
Van Dyke says the CafeFX team collaborated with the director
to come up with an eroding effect in which Durza's character turns into gaseous
particles, layer by layer.
"We found a combination of Maya and Digital Fusion over
the match-moved actor gave the most visually pleasing effect, which initially
is to look very magical but once he is injured, the peeling of the layers
becomes slower to give an effect of him wasting away," he says. "The
goal of the effects was to add eye candy and serve the story, to not only
create a dazzling special effect, but one that accentuates and visualizes what's
taking place in the plot. And, it was interesting to come up with a couple of
possible solutions and then, through creative collaboration with all involved,
hone in on the one that did both the best."