Nvidia previews cloud-based GPU technology
October 18, 2012

Nvidia previews cloud-based GPU technology

SANTA CLARA, CA — According to Nvidia (www.nvidia.com), the company has been working on new technology that will allow design professionals to work from anywhere on virtually any device and still have access to the computing and graphics performance of a GPU-powered workstation. Nvidia’s cloud-based VGX KU GPU is built on the company’s fast and efficient Kepler architecture. The VGX platform uses the GPU to allow enterprises to efficiently deliver virtualized workstation performance and capabilities to users on smartphones, tablets or PCs. Its VGX K2 board, which includes two workstation-class GPUs, enables enterprises to increase user density without sacrificing performance or application compatibility. 

“The VGX platform has been developed to bring rich, interactive graphics to all enterprise virtual desktop users,” explains Jeff Brown, general manager of the professional solutions group at Nvidia. “With VGX K2 in the data center, designers and engineers who create the core intellectual property for their companies can now access their IP from any device and still enjoy workstation-class performance.”

The VGX K2 offers 4GB of graphics memory per GPU, ensuring that graphics-intensive design and content-creation applications run with ease. Its low-latency remote display technology minimizes the lag traditionally associated with virtual desktop computing.  And by using the SMX streaming multiprocessor, VGX K2 provides high performance per watt for enterprise data centers.

The VGX K2 platform for virtual workstations is expected to be available from leading server OEMs starting in early 2013.